1).From / from tween but with relative from value MoveX(2, 1).From(true SetDelay(float delay) Sets a delayed startup for the tween. IncludeLoops If true returns the full duration loops included, otherwise the duration of a single loop cycle. Examples Creating a Sequence / Grab a free Sequence to use Sequence mySequence quence / Add a movement tween at the beginning MoveX(45, 1 / Add a rotation tween as soon as the previous one is finished Rotate(new Vector3(0,180,0 1 / Delay the whole Sequence. MoveX(45, 1 AppendCallback(TweenCallback callback) Adds the given callback to the end of the Sequence. RichTextEnabled If true (default rich text will be interpreted correctly while animated, otherwise all tags will be considered as normal text. Callback Callback to fire when the delay has expired. Duration float Elapsed(bool includeLoops true) Returns the currently elapsed time for the tween (delays excluded, loops included if includeLoops is true). IgnoreTimeScale If true (default) ignores Unity's timeScale.
Note: a tween's target is set automatically when using shortcuts, not when using the generic way. Each of them comes both in an "All" version (like llAll which applies to all existing tweens, and a simple version (ll(myTargetOrId) with a parameter that allows you to filter operations by a tween's id or target (id is set manually via SetId, while target. Only used in case of non-Linear paths Vector3 myPathDrawPoints thGetDrawPoints float dating webbplats bild råd PathLength Returns the length of a path (returns -1 if this is not a path tween, if the tween is invalid, or if the path is not yet initialized). Ease is applied between each segment and not as a whole. Switch to Accessible Site, welcome, smile! DOMaxVisibleCharacters(int to, float duration) Changes the target's maxVisibleCharacters to the given value. DOShakeAnchorPos(float duration, float/Vector3 strength, int vibrato, float randomness, bool snapping, bool fadeOut) Shakes the target's anchoredPosition with the given values. A tween is considered as playing even if its delay is actually playing. Bool isActive Active bool IsBackwards Returns true if the tween was reversed and is set to go backwards. Sequences always have near by default, independently of the global default ease settings.
SetRecyclable useSafeMode If set to true tweens will be slightly slower but safer, allowing DOTween to automatically take care of things like targets being destroyed while a tween is running. As of now DOTween can tween these types of values: float, double, int, uint, long, ulong, Vector2/3/4, Quaternion, Rect, RectOffset, Color, string (some of these values can be tweened in special ways also, you can create custom DOTween plugins to tween custom value types There.
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